Crafting robust and performant schedulers with TDD
Matthew Dodkins
16:00-17:30, Wednesday, 2nd April 2025
The need to schedule events in time is a recurring problem many of us encounter. I will share what I've learnt creating schedulers for "real-time" OSes, music sequencers and an old school MMO that refuses to die. Expect (hopefully) funny and practical advice in order to make your next scheduling experience a smooth one, whether you're writing medical software in C or developing games in C++ or C#.
Matthew Dodkins
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Matthew has been programming since he was 6 years old. He still enjoys it, which is surprising. Most recently working with VR, dolphin detectors, various medical projects and an old RPG.