Optimising Data Building In Game Development
Dominik Grabiec
11:30-13:00, Friday, 4th April 2025
In game development the building and optimisation of data for the game is an important but resource intensive and time consuming process. In this talk I will describe the fundamentals of data building, along with tips and techniques used to improve performance and efficiency of such systems in AAA game development.
I will introduce the basics of data building, briefly describe the differences between how the game code and data building code operate, how those differences impact processing performance, how a profiler can be used to identify trouble spots, and describe techniques I used to improve overall processing performance.
Dominik Grabiec

I've been programming since starting High School, first with varieties of BASIC but through the years moving onto C, x86 Assembly, and then learning C++ in 1999. The initial motivation for learning to program was driven by a desire to make games, though a large part of that was the joy of building and problem solving. My interest in programming led me to complete a Bachelor of Computer Science at the University of Adelaide, followed by working in various fields using C++, developing software for embedded medical devices, desktop defence video products, before finally landing in game development professionally. I then moved to Poland to pursue my dream of developing technology to make a world class AAA games (Cyberpunk 2077), and I continue to work in game development on game engine technology.